I will also include a mega pack that contains all of the versions together in one file download. The purpose of this reddit is to archive and keep available a comprehensive list of all of the versions of CEMU that have been released publicly, since they don't want to do this on their own site or anywhere else that I could find. Anyone who comes across this will just have to go to the link provided above to get a more updated version. I will update the forum version from now and not this one. Here is the thread (Unofficial-List-my-ME)(Download-Links)?p=2008#post2008 Se joue au clavier.-UPDATE- due to the nature of reddit, I have made another version of this that should hopefully be more permanent and possibly stickied on the CEMU forums.La résolution interne est 1920*1080 (si le jeu la supporte).Vous aurez besoin de mettre la liste des clés des jeux en WUD que vous voulez lancer dans le fichier keys.txt Peut lancer les images Wii U chiffrées (WUD) et les fichiers RPX/RPL. Implemented many system functions leading to higher compatibilityĪdded support for statically loading and linking multiple RPX/RPL files (WUD only for now) Fonctions Lots of other small changes and bugfixes. If GLSL shader compilation fails the error is now logged to log.txt Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet) Implemented support for: Vertex shader textures, depth samplers and instanced rendering.įixed a bug causing texture unit updates to be ignored Improved the emulation of color and depth buffers. Improved accuracy of shader emulation (again). Implemented some background logic for audio emulation. Right click on the render window & drag to change the orientation Synchronous file operations no longer block CPU execution (reduces frame stutter)įixed a few bugs in color and depth buffer emulation.Īdded more system functions, leading to higher compatibility.Īdded hacky support for DRC rotation. Improved CPU timing and thread synchronization Improved texture/depth/color buffer management Miscellaneous bug fixes and small improvementsįixed rendering issues on AMD graphic cards New debug option: Dump textures and shaders Improved support for 2D texture arrays and cubemaps Many smaller changes to various parts of the emulator Improved accuracy and stability of filesystem code rpxĪdded support for running extracted applications (.rpx with external files)Īdded support for launching games via command line parameter Improved support for texture samplers and fixed other texture issuesĪdded debug option to view active PPC threadsįixed a crash that could occur when loading. Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)Īdded support for GX2 Occlusion Query API Several smaller improvements to graphics emulationĪdded multi-core support for CPU emulation (Disabled by default, not recommended at this stage)Īdded support for polygon offset (fixes some shadows and surface flicker) Tons and tons of smaller changes and bugfixesĬan now hold TAB key to show GamePad screen Recompiler improvements (up to 50-100% faster CPU emulation)įixed a few issues that occurred on AMD GPUs.Īdded PowerPC JIT recompiler (up to 5-6 times faster CPU emulation) Generally improved compatibility in multiple ways Improved shader emulation and graphic bugfixesĪdded shader cache (reduces stutter after repeated sessions) New enhanced controller configuration menu and emulation Improved recompiler (Now utilizes AVX and BMI extension) Slightly better compatibility and misc changes Various smaller improvements to the graphics backend Improved robustness of interpreter and recompilerĪdded button mapping to simulate 'Microphone blow' New universal GPU buffer cache (replaces vertex cache)Īdded game profiles (manage settings per game)Īdded hotkey to toggle between TV and GamePad screen (Ctrl + Tab) Minor bugfixes, graphic and compatibility improvements Optimized file operations + AES-NI support Graphic improvements & Bicubic upscale filter Recompiler optimizations (Faster CPU emulation)Īdded 'Graphic packs' (graphic modding support)Įxtended shader cache, now transferable and forward compatible Shader cache compilation is now multi-threaded
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